![]() ![]() ![]() One other disadvantage the system has is the inability to queue up commands in order to execute any kind of flowing plan of attack, and this is due in part to the lack of an in-game tactical map which is frankly a baffling oversight.The intelligence of your team members when you're not in control of them is in equal parts impressive and frustrating. ![]() ![]() While the functionality is there though, the system is primarily keyboard shortcut based, and it can be tricky to remember the commands for a good few missions - we would have preferred some kind of graphical command interface to go with it. Particularly handy is the ability to command a soldier to advance to a specific area and face in a certain direction. The training is essential for learning the nuances of the command interface in particular, and is an indispensable feature. However, we gave it a chance, and behind its bargain bin looks is a surprisingly engaging and atmospheric game.Obviously taking place during the Gulf War in 1991, the game centralizes on four characters that build up your squad of troopers, but starts with some obligatory training from a particularly loud-mouthed American instructor. The textures are fuzzy, the low-poly character models have almost featureless faces, and the vast environments are so angular that they'd look more at home in a theme park. I know, I know, book/cover and all that, but it really does look particularly third-rate. Or is it the sheer excitement of sweeping through the most closely guarded enemy installations without making a sound? In an ideal world, a good title has an excellent command of all of these and then some - how about Conflict: Desert Storm?It's fair to say that I was immediately put off by Desert Storm's looks. ![]()
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